The mobile augmented reality is the new
technology that integrates the real-world with digital information, for example,
the augmented reality trail guide application described in this article which
offers two views, one with the already known Google style map view that shows
points of interest over the surface of the map, and a second view that appears
when the phone is turned up and displays information about the points of
interest floating in the space of the real view in that point of time.
This article examines how the humanistic
disciplines of media studies are related with this new digital media
interaction design. Media studies aim is to understand the role and influence
of the traditional media (Film, Television, Radio and print) in our culture. Some
media studies approach digital media only from the analytical perspective,
which differs from the practice in HCI, therefore it is important to find a
balance between these two angles. Then the question again is which aspects of
the theory collected on previous traditional media studies can help to design
these new media technologies. One can be the history. The history can helps us understand
how people perceive things, for example, why something is aesthetical pleasing
or not, and we can integrate that knowledge with new forms of media and create
new types of relations with the environment through the use of technology, like
the example of the AR trail guide where the user has the map view which
requires us to understand concepts like how the map is oriented, or the symbols
that are used to represent specific location, etc. on the contrary, the AR view
give us an immediate understanding of our visual field where the symbols are
only the markers that float with additional information of the objects in the
visual scene making this experience aesthetically different. Another media
component that is not well know is the Panorama. New mobile applications allow
to take multiples exposures rotating the phone and stich them together using
some software to create panoramic projections. These Panoramic projections are
being used to create enhanced user experiences, for example the application tourWrist, allows you to see the panorama
as if you were taking a picture, using your wrist, which gives the user a
totally different experience compared with the traditional 360 view where you
have to use you mouse or your fingers.
These AR Panoramic experiences are
considered as polyaesthetic in two ways, one is a combination of senses (sound,
sight and touch) and the other one is that we see ourselves here and there, we
see our physical surrounding beyond the phone and we see another world in the
screen where we can also move it around.
This polyaesthetic concept can be extended to the digital design as
well.
In summary the blend of immerse
experiences and multiple panoramas is still a relatively unexplored field for
aesthetic design that could offer new interactions for the user with the
technology; also the use of historical media studies perspective can help to
integrate and understand our current cultural environment to identify aspects
that contribute with the improvement of digital and interaction design
experiences.
Reference:
Bolter, Maria Engberg, and Blair MacIntyre. 2013. Media studies, mobile augmented reality, and interaction design. interactions 20, 1 (January 2013), 36-45.DOI=10.1145/2405716.2405726
Reference:
Bolter, Maria Engberg, and Blair MacIntyre. 2013. Media studies, mobile augmented reality, and interaction design. interactions 20, 1 (January 2013), 36-45.DOI=10.1145/2405716.2405726